package YAPserver.behaviours;

import YAPserver.gameObjects.AbstractBall;
import YAPserver.logic.Output;
import YAPserver.logic.Player;

/**
 * This class tells the player to do nothing if there is a collision
 * @author Daniel
 *
 */
public class CollideNo implements CollideBehaviour{

	@Override
	public void collide(Player player, AbstractBall ball, Output out) {
		//Do nothing
	}

}
